Motion Fields for Interactive Character Animation
نویسندگان
چکیده
We propose a novel representation of motion data and control which gives characters highly agile responses to user input and allows a natural handling of arbitrary external disturbances. Our representation organizes samples of motion data into a high-dimensional generalization of a vector field which we call a motion field. Our run-time motion synthesis mechanism freely flows through the motion field in response to user commands. The motions we create appear natural, are highly responsive to real-time user input, and are not explicitly specified in the data. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation
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